using System.Runtime.CompilerServices;

namespace Game
{
	public class WorldFilePacket
	{
		[CompilerGenerated]
		private LJPeers _003CPeers_003Ek__BackingField;

		[CompilerGenerated]
		private byte[] _003CWorldFile_003Ek__BackingField;

		public LJPeers Peers
		{
			[CompilerGenerated]
			get
			{
				return _003CPeers_003Ek__BackingField;
			}
			[CompilerGenerated]
			set
			{
				_003CPeers_003Ek__BackingField = value;
			}
		}

		public byte[] WorldFile
		{
			[CompilerGenerated]
			get
			{
				return _003CWorldFile_003Ek__BackingField;
			}
			[CompilerGenerated]
			set
			{
				_003CWorldFile_003Ek__BackingField = value;
			}
		}
	}
}
